namespace UnityEngine.Recorder
{
	public static class UnityHelpers
	{
		public static void Destroy(Object obj, bool allowDestroyingAssets = false)
		{
			if (!(obj == null))
			{
				UnityEngine.Object.Destroy(obj);
				obj = null;
			}
		}

		public static bool IsPlaying()
		{
			return true;
		}
	}
}
